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Life-Leeching Dream Stalker

Habitat: Planar (Lower Planes), Urban; Treasure: Any

Incubi exploit the vulnerability of mortal dreams. Slipping into the homes of sleepers, incubi feed off dreams and replace them with terrifying nightmares. Incubi visit victims nightly until their prey expires. The incubi then hunt for new victims, preferring the loved ones of past targets.

Incubi can transform into succubi and vice versa, taking the forms they need to manipulate foes in dreams or in the flesh.

Those visited by an incubus have recurring nightmares. Roll on or choose a result from the Incubus Nightmares table to inspire these night terrors.

Incubus Nightmares
1d8   The Incubus’s Victim Has Dreams Of …
1 An angry family member or authority figure.
2 Being chased through the wilderness.
3 Being devoured by animals or monsters.
4 Falling, drowning, or suffocating.
5 A ruinous public embarrassment.
6 A shadowy intruder or monstrous silhouette.
7 A traumatic past event.
8 A visitor with an eerie or enigmatic message.

Traits

Succubus Form. When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it is wearing or carrying isn’t transformed.

Actions

Multiattack. The incubus makes two Restless Touch attacks.

Restless Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (3d6 + 5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.

Spellcasting. The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):

At Will: Disguise Self, Etherealness
1/Day Each: Dream, Hypnotic Pattern

Bonus Actions

Nightmare (Recharge 6). Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet. Failure: If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8) Psychic damage.


Incubus

Medium Fiend, Neutral Evil
  • Armor Class 15
  • Hit Points 66 (12d8 + 12)
  • Speed 30 ft., Fly 60 ft.
  • Initiative +3 (13)
STR
8 (-1)
DEX
17 (3)
CON
13 (1)
INT
15 (2)
WIS
12 (1)
CHA
20 (5)
  • Saving Throws Str -1, Dex +3, Con +1, Int +2, Wis +1, Cha +5
  • Skills Deception 9, Insight 5, Perception 5, PErsuasion 9, Stealth 7
  • Damage Resistance Cold, Fire, Poison, Psychic
  • Senses Darkvision 60 ft., passive Perception 15
  • Languages Abyssal, Common, Infernal; Telepathy 60 ft.
  • Challenge 4 (1,100 XP)
  • Habitat Planar (Lower Planes), Urban
  • Treasure Any
  • Succubus Form. When the incubus finishes a Long Rest, it can shape-shift into a **Succubus**, using that stat block instead of this one. Any equipment it is wearing or carrying isn’t transformed.

Actions


  • Multiattack. The incubus makes two Restless Touch attacks.
  • Restless Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., One Target. Hit: (3d6 + 5) Psychic damage. The target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.
  • Spellcasting. The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15): At Will: Disguise Self, Etherealness 1/Day Each: Dream, Hypnotic Pattern
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