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Brain-Eating Body Thief

Habitat: Underdark; Treasure: None

Intellect devourers serve their mind flayer creators by consuming other creatures’ brains and pup­petizing the mindless bodies. These quadrupedal brains seek to ambush sapient beings, then drain their thoughts until they’re mindless. Then, if their victims are Humanoids, they enter the creatures’ skulls. With access to the victims’ knowledge and control of their bodies, intellect devourers use their perfect disguises to pass as the people they’ve replaced and further mind flayer plots.

I know Durgan, and that wasn’t Durgan. It was like something was wearing Durgan … like some sort of suit … a Durgan suit.

—Johana Grethe,
Account of the Stormport Shock

Traits

Detect Intelligence. The intellect devourer magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.

Actions

Multiattack. The intellect devourer makes one Claw attack and uses Devour Intellect.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.

Devour Intellect. Intelligence Saving Throw: DC 12, one creature the intellect devourer can see within 5 feet. Failure: 11 (2d10) Psychic damage, and the target has the Stunned condition until the end of the intellect devourer’s next turn.

Steal Body. Intelligence Saving Throw: DC 12, one Small or Medium creature within 5 feet that has the Incapacitated condition, is a Humanoid or Beast, and has 10 Hit Points or fewer. Failure: The intellect devourer possesses the target, consumes its brain, and teleports inside its skull. While there, the intellect devourer has Total Cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores; its understanding of Deep Speech; its telepathy; and its Detect Intelligence trait. It otherwise adopts the target’s game statistics. It knows everything the target knew, including spells and languages.

If the host body dies, the intellect devourer must leave it. The intellect devourer is also forced out if the target regains its devoured brain by means of a Wish spell. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies unless its brain is restored before the end of the intellect devourer’s next turn.


Intellect Devourer

Tiny Aberration, Lawful Evil
  • Armor Class 12
  • Hit Points 28 (8d4 + 8
  • Speed 40 ft.
  • Initiative +2 (12)
STR
6 (-2)
DEX
14 (2)
CON
13 (1)
INT
14 (2)
WIS
11 (0)
CHA
10 (0)
  • Saving Throws Str -2, Dex +2, Con +1, Int +2, Wis +0, Cha +0
  • Skills Perception 2, Stealth 4
  • Damage Resistance Psychic
  • Senses Blindsight 60 ft., passive Perception 12
  • Languages Understands Deep Speech but can't speak; Telepathy 60 ft.
  • Challenge 2 (450 XP)
  • Habitat Underdark
  • Treasure None
  • Detect Intelligence. The intellect devourer magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.

Actions


  • Multiattack. The intellect devourer makes one Claw attack and uses Devour Intellect.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (2d4 + 2) Slashing damage.
  • Devour Intellect. *Intelligence Saving Throw:* DC 12, one creature the intellect devourer can see within 5 feet. *Failure:* 11 (or [[2d10]] (2d10)) Psychic damage, and the target has the Stunned condition until the end of the intellect devourer’s next turn.
  • Steal Body. *Intelligence Saving Throw:* DC 12, one Small or Medium creature within 5 feet that has the Incapacitated condition, is a Humanoid or Beast, and has 10 Hit Points or fewer. *Failure:* The intellect devourer possesses the target, consumes its brain, and teleports inside its skull. While there, the intellect devourer has Total Cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores; its understanding of Deep Speech; its telepathy; and its Detect Intelligence trait. It otherwise adopts the target’s game statistics. It knows everything the target knew, including spells and languages. If the host body dies, the intellect devourer must leave it. The intellect devourer is also forced out if the target regains its devoured brain by means of a Wish spell. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies unless its brain is restored before the end of the intellect devourer’s next turn.
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