: Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of Hit Points
equal to the fire damage dealt.Immutable Form
: The golem is immune to any spell or effect that would alter its form.Magic Resistance
: The golem has advantage on Saving Throws
and other magical Effects
: The golem's weapon attacks are magical.
: The golem makes two Melee Attacks
: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.Sword
: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.Poison Breath (Recharge 5-6)
: The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution
saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.