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D&D 5th Edition

Compendium

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Iron Golem

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Traits

Fire Absorption: Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of Hit Points equal to the fire damage dealt.

Immutable Form: The golem is immune to any spell or effect that would alter its form.

Magic Resistance: The golem has advantage on Saving Throws against Spells and other magical Effects.

Magic Weapons: The golem's weapon attacks are magical.

Actions

Multiattack: The golem makes two Melee Attacks.

Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 5-6): The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.

Attributes

AC
20 (Natural Armor)
Alignment
Unaligned
CHA
1
CON
20
Challenge Rating
16
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
DEX
9
HP
210 (20d10+100)
INT
3
Immunities
Fire, Poison, Psychic; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren't Adamantine
Languages
Understands The Languages Of Its Creator But Can't Speak
Passive Perception
10
Roll 0
Slam 1d20 + 13 3d8+7
Roll 1
Sword 1d20 + 13 3d10+7
Roll 2
Poison Breath 1d20 + 0 10d8
STR
24
Senses
Darkvision 120 Ft.
Size
Large
Speed
30 ft.
Type
construct
WIS
11
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