Keen Hearing and Smell
: The jackal has advantage on Wisdom
(Perception) checks that rely on hearing or smell.Pack Tactics
: The jackal has advantage on an Attack
roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't Incapacitated
: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.