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Habitat: Any; Treasure: Armaments, Individual

Knights frequently lead troops in combat or work in units that dominate the battlefield. They’re often attended by squires, who might be less skilled soldiers or commoners.


Knights

Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause.

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.


Knight

Medium or Small Humanoid, Neutral
  • Armor Class 18
  • Hit Points 52 (8d8 + 16)
  • Speed 30 ft.
  • Initiative +0 (10)
STR
16 (3)
DEX
11 (0)
CON
14 (2)
INT
11 (0)
WIS
11 (0)
CHA
15 (2)
  • Saving Throws Str +3, Dex +0, Con +4, Int +0, Wis +2, Cha +2
  • Condition Immunities Frightened
  • Senses passive Perception 10
  • Languages Common plus one other language
  • Challenge 3 (700 XP)
  • Habitat Any
  • Treasure Armaments, Individual
  • Gear Greatsword, Heavy Crossbow, Plate Armor

Actions


  • Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
  • Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (2d6 + 3) Slashing damage plus (1d8)Radiant damage.
  • Heavy Crossbow. Ranged Weapon Attack: +2 to hit, reach 100/400 ft., One Target. Hit: (2d10) Piercing damage plus (1d8)Radiant damage.

Reactions


  • Parry. *Trigger:* The knight is hit by a melee attack roll while holding a weapon. *Response:* The knight adds 2 to its AC against that attack, possibly causing it to miss.
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