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Eaters of the Dead

Habitat: Swamp, Underdark, Urban; Treasure: Any

Lacedons are loose-skinned, aquatic ghouls. They often arise from the corpses of greedy pirates, those who starved on deserted islands, or scoundrels who met their end by drowning.


Ghoul

Packs of ghouls haunt the rotten corners of the world, ravenously hunting for corpses and those soon to be corpses. These gaunt, animate cadavers with unnaturally long tongues dwell in catacombs and ruins where they devour the contents of graves and paralyze foes with vicious claws.

On a plain of teeth, in a temple of filth, the starving king wastes no morsel. Every coffin a banquet. Every slab a platter. Now is the time of feasting!

—Invocation of Doresain, King of Ghouls

Actions

Multiattack. The ghoul makes two Icy Bite attacks.

Icy Bite. Melee Attack Roll:+4, reach 5 ft. Hit: 9 (2d6 + 2) Cold damage, and the target’s Speed decreases by 5 feet until the start of the ghoul’s next turn.

Claw. Melee Attack Roll:+4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Bonus Actions

Watery Rush. While underwater, the ghoul moves up to half its Swim Speed without provoking Opportunity Attacks.


Lacedon Ghoul

Medium Undead, Chaotic Evil
  • Armor Class 12
  • Hit Points 22 (5d8)
  • Speed 30 ft., Swim 30 ft.
  • Initiative +2 (12)
STR
13 (1)
DEX
15 (2)
CON
10 (0)
INT
7 (-2)
WIS
10 (0)
CHA
6 (-2)
  • Saving Throws Str +1, Dex +2, Con +0, Int -2, Wis +0, Cha -2
  • Damage Resistance Cold
  • Damage Immunities Poison
  • Condition Immunities Charmed, Exhaustion, Poisoned
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Common
  • Challenge 1 (200 XP)
  • Habitat Swamp, Underdark, Urban
  • Treasure Any

Actions


  • Multiattack. The ghoul makes two Icy Bite attacks.
  • Icy Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (2d6 + 2) Cold damage. The target’s Speed decreases by 5 feet until the start of the ghoul’s next turn.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (1d4 + 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. *Constitution Saving Throw:* DC 10. *Failure:* The target has the Paralyzed condition until the end of its next turn.
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