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Habitat: Forest, Swamp; Treasure: Individual

Lizardfolk sovereigns undergo magical rites that imbue them with fantastic strength and magic from the Elemental Plane of Earth. In some, though, it also unlocks a primal viciousness.


Lizardfolk

Lizardfolk dwell in wildernesses suffused with primal magic. While many lizardfolk are Humanoids with varied skills, some forge powerful bonds with the Elemental Plane of Earth, granting them magical connections to the cycle of growth and rebirth.

Actions

Multiattack. The lizardfolk makes one Bite attack and one Earthen Maul attack.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a creature that isn’t a Construct or an Undead, the lizardfolk gains Temporary Hit Points equal to the damage dealt.

Earthen Maul. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Bonus Actions

Charge. The lizardfolk moves up to its Speed or Swim Speed straight toward an enemy it can see.


Lizardfolk Sovereign

Medium Elemental, Neutral
  • Armor Class 15
  • Hit Points 78 (12d8 + 24)
  • Speed 30 ft., Burrow 20 ft., Swim 30 ft.
  • Initiative +1 (11)
STR
17 (3)
DEX
12 (1)
CON
15 (2)
INT
11 (0)
WIS
11 (0)
CHA
15 (2)
  • Saving Throws Str +3, Dex +1, Con +4, Int +0, Wis +2, Cha +2
  • Skills Perception 4, Stealth 5
  • Condition Immunities Frightened
  • Senses Darkvision 60 ft., passive Perception 14
  • Languages Draconic, Primordial (Terran)
  • Challenge 4 (1,100 XP)
  • Habitat Forest, Swamp
  • Treasure Individual

Actions


  • Multiattack. The lizardfolk makes one Bite attack and one Earthen Maul attack.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (1d10 + 3) Piercing damage. If the target is a creature that isn’t a Construct or an Undead, the lizardfolk gains Temporary Hit Points equal to the damage dealt.
  • Earthen Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
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