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D&D 5th Edition

Compendium

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Mage

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Traits

Spellcasting: The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

• Cantrips (at will): fire bolt, light, mage hand, prestidigitation
• 1st level (4 slots): detect magic, mage armor, magic missile, shield
• 2nd level (3 slots): misty step, suggestion
• 3rd level (3 slots): counterspell, fireball, fly
• 4th level (3 slots): greater invisibility, ice storm
• 5th level (1 slot): cone of cold

Actions

Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Attributes

AC
12 (15 With Mage Armor)
Alignment
Any Alignment
CHA
11
CON
11
Challenge Rating
6
DEX
14
HP
40 (9d8)
INT
17
Languages
Any Four Languages
Passive Perception
11
Roll 0
1d20 + 5 1d4+2
STR
9
Saving Throws
Int +6, Wis +4
Size
Medium
Skills
Arcana +6, History +6
Speed
30 ft.
Spell Book
Fire Bolt, Light, Mage Hand, Prestidigitation, Detect Magic, Mage Armor, Magic Missile, Shield, Misty Step, Suggestion, Counterspell, Fireball, Fly, Greater Invisibility, Ice Storm, Cone Of Cold
Type
humanoid (any race)
WIS
12
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