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Magical Scholars and Spellcasters

Habitat: Any; Treasure: Arcana, Individual

Mages are accomplished spellcasters whose lives have been shaped by magic. They can use their powers to defend or dominate other creatures, or they could focus on magical research and unlocking mystical secrets.

Roll on or choose a result from the Mage Roles table to inspire different sorts of mages.

Mage Roles
1d10 
The Mage Is ...
1
An astronomer who draws magic from stars.
2
An author who writes about the occult.
3
A magical engineer who creates wonders.
4
An oracle who interprets omens.
5
A prodigy with a remarkable magical heritage.
6
A psion whose powers manifest as spells.
7
A scholar investigating ancient lore.
8
A soothsayer who advises rulers.
9
A war mage who aids soldiers in battle.
10
A witch who shares secret wisdom.

Mages

Mages are magical wonder-workers, ranging from spellcasting overlords to reclusive witches. They study mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might.

Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.
—Nathor, Thayan refugee

Actions

Multiattack. The mage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fireball (level 4 version), Invisibility
1/Day Each: Cone of Cold, Fly

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.


Mage

Medium or Small Humanoid (Wizard), Neutral
  • Armor Class 15
  • Hit Points 81 (18d8)
  • Speed 30 ft.
  • Initiative +2 (12)
STR
9 (-1)
DEX
14 (2)
CON
11 (0)
INT
17 (3)
WIS
12 (1)
CHA
11 (0)
  • Saving Throws Str -1, Dex +2, Con +0, Int +6, Wis +4, Cha +0
  • Skills Arcana 6, History 6, Perception 4
  • Senses passive Perception 14
  • Languages Common plus three other languages
  • Challenge 6 (2,300 XP)
  • Habitat Any
  • Treasure Arcana, Individual
  • Gear Wand

Actions


  • Multiattack. The mage makes three Arcane Burst attacks.
  • Arcane Burst (Melee). Melee Spell Attack: +6 to hit, reach 5 ft., One Target. Hit: (3d8 + 3) Force damage.
  • Arcane Burst (Ranged). Ranged Spell Attack: +6 to hit, reach 120 ft., One Target. Hit: (3d8 + 3) Force damage.
  • Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fireball (level 4 version), Invisibility 1/Day Each: Cone of Cold, Fly

Reactions


  • Protective Magic (3/Day). The mage casts *Counterspell* or *Shield* in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
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