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D&D 5th Edition

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Magma Mephit

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Traits

Death Burst: When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day): The mephit can innately cast Heat Metal (spell save DC 10), requiring no material Components. Its innate Spellcasting Ability is Charisma.

Actions

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6): The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits (1/Day): The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Attributes

AC
11
Alignment
Neutral Evil
CHA
10
CON
12
Challenge Rating
1/2
Condition Immunities
Poisoned
DEX
12
HP
22 (5d6+5)
INT
7
Immunities
Fire, Poison
Languages
Ignan, Terran
Passive Perception
10
Roll 0
Claws 1d20 + 3 1d4+1
STR
8
Senses
Darkvision 60 Ft.
Size
Small
Skills
Stealth +3
Speed
30 ft., fly 30 ft.
Spell Book
Heat Metal
Type
elemental
Vulnerabilities
Cold
WIS
10
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