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D&D 5th Edition

Compendium

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Magmin

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Traits

Death Burst: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable Objects that aren't being worn or carried in that area are ignited.

Ignited Illumination: As a Bonus Action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.

Attributes

AC
14 (Natural Armor)
Alignment
Chaotic Neutral
CHA
10
CON
12
Challenge Rating
1/2
DEX
15
HP
9 (2d6+2)
INT
8
Immunities
Fire
Languages
Ignan
Passive Perception
10
Resistances
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Touch 1d20 + 4 2d6
STR
7
Senses
Darkvision 60 Ft.
Size
Small
Speed
30 ft.
Type
elemental
WIS
11
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