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Habitat: Arctic, Coastal, Grassland, Hill, Mountain; Treasure: Any

With lionlike claws, leathery wings, and broad jaws filled with rows of sharp teeth, manticores ambush travelers from above and devour them. Manticores crave the taste of humans, but lacking their favored prey, they eagerly consume other peoples and livestock.

Manticores have tails bristling with detachable spikes. These monsters launch their tail spikes at their prey, skewering those on the ground or knocking flying creatures from the air.

Despite their ravenous tendencies, manticores enjoy speaking with those they’re about to devour. Sometimes they make agreements with their prey. Roll on or choose a result from the Manticore Negotiations table to inspire what a manticore might offer in exchange for a more tempting meal.

Manticore Negotiations
1d8 
The Manticore Agrees To ...
1
Attack a particular foe.
2
Create a distraction.
3
Give up a captive or corpse.
4
Let a group navigate its territory unharmed.
5
Let someone pretend to slay it in battle.
6
Scare or threaten someone.
7
Serve a creature as a steed until the sun sets.
8
Try to locate something from its vantage point in the sky.

Actions

Multiattack. The manticore makes three attacks, using Rend or Tail Spike in any combination.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Tail Spike. Ranged Attack Roll: +5, range 100/200 ft. Hit: 7 (1d8 + 3) Piercing damage.


Manticore

Large Monstrosity, Lawful Evil
  • Armor Class 14
  • Hit Points 68 (8d10 + 24)
  • Speed 30 ft., Fly 50 ft.
  • Initiative +3 (13)
STR
17 (3)
DEX
16 (3)
CON
17 (3)
INT
7 (-2)
WIS
12 (1)
CHA
8 (-1)
  • Saving Throws Str +3, Dex +3, Con +3, Int -2, Wis +1, Cha -1
  • Senses Darkvision 60 ft., passive Perception 11
  • Languages Common
  • Challenge 3 (700 XP)
  • Habitat Arctic, Coastal, Grassland, Hill, Mountain
  • Treasure Any

Actions


  • Multiattack. The manticore makes three attacks, using Rend or Tail Spike in any combination.
  • Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (1d8 + 3) Slashing damage.
  • Tail Spike. Ranged Weapon Attack: +5 to hit, reach 100/200 ft., One Target. Hit: (1d8 + 3) Piercing damage.
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