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D&D 5th Edition

Compendium

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Merrow

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Traits

Amphibious: The merrow can breathe air and water.

Actions

Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Attributes

AC
13 (Natural Armor)
Alignment
Chaotic Evil
CHA
9
CON
15
Challenge Rating
2
DEX
10
HP
45 (6d10+12)
INT
8
Languages
Abyssal, Aquan
Passive Perception
10
Roll 0
Bite 1d20 + 6 1d8+4
Roll 1
Claws 1d20 + 6 2d4+4
Roll 2
Harpoon 1d20 + 6 2d6+4
STR
18
Senses
Darkvision 60 Ft.
Size
Large
Speed
10 ft., swim 40 ft.
Type
monstrosity
WIS
10
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