Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Merrow

Ready to play? Build unlimited D&D characters Create Now

Edit Page Content

These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Amphibious: The merrow can breathe air and water.

Actions

Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Attributes

AC
13 (Natural Armor)
Alignment
Chaotic Evil
CHA
9
CON
15
Challenge Rating
2
DEX
10
HP
45 (6d10+12)
INT
8
Languages
Abyssal, Aquan
Passive Perception
10
Roll 0
Bite 1d20 + 6 1d8+4
Roll 1
Claws 1d20 + 6 2d4+4
Roll 2
Harpoon 1d20 + 6 2d6+4
STR
18
Senses
Darkvision 60 Ft.
Size
Large
Speed
10 ft., swim 40 ft.
Type
monstrosity
WIS
10
Advertisement Create a free account