D&D 5th Edition
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Merrow
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Amphibious: The merrow can breathe air and water.Actions
Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon.Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
Attributes
AC
13 (Natural Armor)
Alignment
Chaotic Evil
CHA
9
CON
15
Challenge Rating
2
DEX
10
HP
45 (6d10+12)
INT
8
Languages
Abyssal, Aquan
Passive Perception
10
Roll 0
Bite
1d20 + 6
1d8+4
Roll 1
Claws
1d20 + 6
2d4+4
Roll 2
Harpoon
1d20 + 6
2d6+4
STR
18
Senses
Darkvision 60 Ft.
Size
Large
Speed
10 ft., swim 40 ft.
Type
monstrosity
WIS
10
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