Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Underdark; Treasure: Armaments

Baphomet, Demon Lord of Beasts, claims to have created minotaurs and demands their worship. While most minotaurs live free of the demon lord’s bonds, those that serve him become minotaurs of Baphomet. These brutes resemble the hulking, horned demon lord more than others of their kind, and they wreak havoc in that foul immortal’s name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters.

Minotaurs of Baphomet often dwell in mazes, leading their allies to hidden destinations and stalking trespassers. Roll on or choose a result from the Minotaur Mazes table to inspire the shape of a minotaur’s dwelling.

Minotaur Mazes
1d4 
The Minotaur of Baphomet Lurks In ...
1
A multilevel mine or sewer.
2
Multiple mazes connected by magic portals.
3
A poisonous swamp with labyrinthine paths.
4
The ruins of a buried palace or temple.

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.


Minotaur of Baphomet

Large Monstrosity, Chaotic Evil
  • Armor Class 14
  • Hit Points 85 (10d10 + 30)
  • Speed 40 ft.
  • Initiative +0 (10)
STR
18 (4)
DEX
11 (0)
CON
16 (3)
INT
6 (-2)
WIS
16 (3)
CHA
9 (-1)
  • Saving Throws Str +4, Dex +0, Con +3, Int -2, Wis +3, Cha -1
  • Skills Perception 7, Survival 7
  • Senses Darkvision 60 ft., passive Perception 17
  • Languages Abyssal
  • Challenge 3 (700 XP)
  • Habitat Underdark
  • Treasure Armaments

Actions


  • Abyssal Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., One Target. Hit: (1d12 + 4) Slashing damage plus (3d6)Necrotic damage.
  • Gore (Recharge 5–6). Melee Weapon Attack: +6 to hit, reach 5 ft., One Target. Hit: (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (or [[3d6]] (3d6)) Piercing damage and has the Prone condition.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×