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Habitat: Planar (Elemental Planes); Treasure: None

A combination of earth and water, mud mephits are crude, disgusting creatures. They take every opportunity to ruin objects and pollute food with muck.


Mephits

Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or overblown egos on their home planes of existence. Some serve as messengers or spies for genies or magic-users.

Mephits resent leaving the elemental extremes where they make their homes. If loosed on the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.

I am Seamusxanthuszenus, Slayer of Fiends, Merchant Most Excellent, Purveyor of Death!
—Seamusxanthuszenus, smoke mephit
with a typically inflated impression of itself

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: The target has the Restrained condition until the end of its next turn.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.

Mud Breath (Recharge 6). Dexterity Saving Throw: DC 11, one creature the mephit can see within 15 feet. Failure: The target has the Restrained condition until the end of the mephit’s next turn.


Mud Mephit

Small Elemental, Neutral Evil
  • Armor Class 11
  • Hit Points 13 (3d6 + 3)
  • Speed 20 ft., Fly 20 ft., Swim 20 ft.
  • Initiative +1 (11)
STR
8 (-1)
DEX
12 (1)
CON
12 (1)
INT
9 (-1)
WIS
11 (0)
CHA
7 (-2)
  • Saving Throws Str -1, Dex +1, Con +1, Int -1, Wis +0, Cha -2
  • Skills Stealth 3
  • Damage Immunities Poison
  • Condition Immunities Exhaustion, Poisoned
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Primordial (Aquan, Terran)
  • Challenge 1/4 (50 XP)
  • Habitat Planar (Elemental Planes)
  • Treasure None
  • Death Burst. The mephit explodes when it dies. *Dexterity Saving Throw:* DC 11, each creature in a 5-foot Emanation originating from the mephit. *Failure:* The target has the Restrained condition until the end of its next turn.

Actions


  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., One Target. Hit: (1d6 + 1) Bludgeoning damage.
  • Mud Breath (Recharge 6). *Dexterity Saving Throw:* DC 11, one creature the mephit can see within 15 feet. *Failure:* The target has the Restrained condition until the end of the mephit’s next turn.
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