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Habitat: Any; Treasure: Individual

A noble’s social advantages typically grant the noble access to greater education and training than most common folk, while nobles’ experience with business or politics makes many adept negotiators.


Nobles

Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.

Actions

Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Reactions

Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.


Noble

Medium or Small Humanoid, Neutral
  • Armor Class 15
  • Hit Points 9 (2d8)
  • Speed 30 ft.
  • Initiative +1 (11)
STR
11 (0)
DEX
12 (1)
CON
11 (0)
INT
12 (1)
WIS
14 (2)
CHA
16 (3)
  • Saving Throws Str +0, Dex +1, Con +0, Int +1, Wis +2, Cha +3
  • Skills Deception 5, Insight 4, Persuasion 5
  • Senses passive Perception 12
  • Languages Common plus two other languages
  • Challenge 1/8 (25 XP)
  • Habitat Any
  • Treasure Individual
  • Gear Breastplate, Rapier

Actions


  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., One Target. Hit: (1d8 + 1) Piercing damage.

Reactions


  • Parry. *Trigger:* The noble is hit by a melee attack roll while holding a weapon. *Response:* The noble adds 2 to its AC against that attack, possibly causing it to miss.
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