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Habitat: Planar (Gehenna); Treasure: Armaments

Fiendish warmongers, nycaloths relish combat and conquest. These tremendous winged yugoloths teleport around battlefields and into the air to bewilder their foes and attack with constantly shifting, Gehenna-forged axes—mercurial weapons similar to those favored by many yugoloths.

Nycaloths might command groups of mezzoloths and make pacts to serve arcanaloths, ultroloths, fiendish warlords, or wicked mortals. So long as they can indulge their bloodlust, most nycaloths are willing to obey more powerful or cunning creatures. Some even serve competent leaders past the terms of their agreements to achieve long-pursued victories. But masters that lead nycaloths to defeat should fear these proud yugoloths’ retribution.

Nycaloths and other yugoloths frequently serve as mercenary forces in extraplanar conflicts that spill onto the Material Plane. Roll on or choose a result from the Yugoloth Incursions table to inspire the plans of a yugoloth war band.

Yugoloth Incursions
1d4 
Yugoloth Mercenaries Seek To ...
1
Claim a portal with strategic importance.
2
Enlist monsters as allies or beasts of war.
3
Destroy a city harboring enemy cultists.
4
Liberate an imprisoned fiendish ally.

Traits

Fiendish Restoration. If the nycaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.

Magic Resistance. The nycaloth has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nycaloth makes two Mercurial Axe attacks.

Mercurial Axe. Melee or Ranged Attack Roll: +9, reach 10 ft. or range 30/90 ft. Hit: 18 (2d12 + 5) Slashing damage plus 10 (3d6) Force damage. Hit or Miss: The axe magically returns to the nycaloth’s hand immediately after a ranged attack.

Bonus Actions

Shadowy Teleport. The nycaloth has the Invisible condition for 1 minute, and it teleports up to 30 feet to an unoccupied space it can see. The condition ends early
immediately after it deals damage.


Nycaloth

Large Fiend (Yugoloth), Neutral Evil
  • Armor Class 18
  • Hit Points 152 (16d10 + 64)
  • Speed 40 ft., Fly 60 ft.
  • Initiative +4 (14)
STR
20 (5)
DEX
11 (0)
CON
19 (4)
INT
12 (1)
WIS
10 (0)
CHA
15 (2)
  • Saving Throws Str +5, Dex +0, Con +4, Int +1, Wis +0, Cha +2
  • Skills Perception 4, Stealth 4
  • Damage Resistance Cold, Fire, Lightning
  • Damage Immunities Acid, Poison
  • Condition Immunities Poisoned
  • Senses Blindsight 60 ft., passive Perception 14
  • Languages Abyssal, Infernal; Telepathy 60 ft.
  • Challenge 9 (5,000 XP)
  • Habitat Planar (Gehenna)
  • Treasure Armaments
  • Fiendish Restoration. If the nycaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.
  • Magic Resistance. The nycaloth has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The nycaloth makes two Mercurial Axe attacks.
  • Mercurial Axe (Melee). Melee Weapon Attack: +9 to hit, reach 10 ft., One Target. Hit: (2d12 + 5) Slashing damage plus (3d6)Force damage.
  • Mercurial Axe (Ranged). Ranged Weapon Attack: +9 to hit, reach 30/90 ft., One Target. Hit: (2d12 + 5) Slashing damage plus (3d6)Force damage. *Hit or Miss:* The axe magically returns to the nycaloth’s hand immediately.
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