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D&D 5th Edition

Compendium

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Octopus

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Traits

Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while Underwater.

Water Breathing: The octopus can breathe only Underwater.

Actions

Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is Grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest): A 5-foot-radius cloud of ink extends all around the octopus if it is Underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a Bonus Action.

Attributes

AC
12
Alignment
Unaligned
CHA
4
CON
11
Challenge Rating
0
DEX
15
HP
3 (1d6)
INT
3
Passive Perception
12
Roll 0
Tentacles 1d20 + 4 1
STR
4
Senses
Darkvision 30 Ft.
Size
Small
Skills
Perception +2, Stealth +4
Speed
5 ft., swim 30 ft.
Type
beast
WIS
10
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