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Habitat: Arctic, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark; Treasure: Armaments

Ogrillons arise from Humanoids cursed by foul magic or the will of wrathful deities. They appear similar to whoever they once were, but they grow to over 8 feet tall and gain ogre-like features. Ogrillons constantly seethe with supernatural anger, which they might struggle to control or purposefully vent on other creatures.


Ogres

Ogres are selfish raiders and hulking gluttons spawned of hateful supernatural forces. From dismal ruins and bleak hinterlands, they raid vulnerable communities and ambush travelers. Ogres covet food and treasure, and they spitefully destroy art, books, clockwork devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.

Ogres trace their origins to wrathful deities such as Erythnul, Takhisis, and Vaprak. They magically emerge from the earth of lands corrupted by evil gods, sinister magic, or ancient curses. Some bear evidence of the places that spawned them, sporting rocky calluses, mossy growths, or frozen scars.

Actions

Battleaxe. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Javelin. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.


Ogrillon Ogre

Large Giant, Chaotic Evil
  • Armor Class 12
  • Hit Points 52 (7d10 + 14)
  • Speed 30 ft.
  • Initiative +0 (10)
STR
17 (3)
DEX
10 (0)
CON
14 (2)
INT
7 (-2)
WIS
9 (-1)
CHA
10 (0)
  • Saving Throws Str +3, Dex +0, Con +2, Int -2, Wis -1, Cha +0
  • Senses Darkvision 60 ft., passive Perception 9
  • Languages Common, Giant
  • Challenge 1 (200 XP)
  • Habitat Arctic, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark
  • Treasure Armaments
  • Gear Battleaxe, Javelins (3)

Actions


  • Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (1d8 + 3) Slashing damage.
  • Javelin (Melee). Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (1d6 + 3) Piercing damage.
  • Javelin (Ranged). Ranged Weapon Attack: +5 to hit, reach 30/120 ft., One Target. Hit: (1d6 + 3) Piercing damage.
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