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D&D 5th Edition

Compendium

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Oni

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Traits

Innate Spellcasting: The oni's innate Spellcasting Ability is Charisma (spell save DC 13). The oni can innately cast the following Spells, requiring no material components:

At will: Darkness, Invisibility
1/day each: Charm Person, Cone of Cold, Gaseous Form, sleep

Magic Weapons: The oni's weapon attacks are magical.

Regeneration: The oni regains 10 Hit Points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack: The oni makes two attacks, either with its claws or its Glaive.

Claw (Oni Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Glaive: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

Change Shape: The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its Statistics are the same in each form. The only Equipment that is transformed is its Glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its Glaive reverts to its normal size.

Attributes

AC
16 (Chain Mail)
Alignment
Lawful Evil
CHA
15
CON
16
Challenge Rating
7
DEX
11
HP
110 (13d10+39)
INT
14
Languages
Common, Giant
Passive Perception
14
Roll 0
Claw 1d20 + 7 1d8+4
Roll 1
Large Form 1d20 + 7 2d10+4
Roll 2
Small or Medium Form 1d20 + 7 1d10+4
STR
19
Saving Throws
Dex +3, Con +6, Wis +4, Cha +5
Senses
Darkvision 60 Ft.
Size
Large
Skills
Arcana +5, Deception +8, Perception +4
Speed
30 ft., fly 30 ft.
Spell Book
Darkness, Invisibility, Charm Person, Cone Of Cold, Gaseous Form, Sleep
Type
giant
WIS
12
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