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D&D 5th Edition

Compendium

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Orc

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Attributes

Orc

Medium humanoid (orc), Chaotic Evil
  • Armor Class 13 (Hide Armor)
  • Hit Points 15 (2d8+6)
  • Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
  • Skills Intimidation +2
  • Senses Darkvision 60 Ft., passive Perception 10
  • Languages Common, Orc
  • Challenge 1/2 (100 XP)
  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions


  • Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d12 + 3) slashing damage.
  • Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage.
  • Javelin. Ranged Weapon Attack: +5 to hit, reach 30/120 ft., one target. Hit: (1d6 + 3) piercing damage.