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Artists and Entertainers

Habitat: Any; Treasure: Implements, Individual

Maestros are headlining performers who enjoy considerable renown. They might be theaters’ marquee actors, astonishing daredevils, or jesters experienced at entertaining fickle royals. Some share their techniques with apprentices, while others jealously guard their secrets.


Performers

From royal courts to village squares, skilled entertainers hone their talents and delight audiences. Some travel far, sharing tales and demonstrating mysterious arts. Others serve in the courts and theaters of great nations, cultivating celebrity and navigating the whims of patrons. Many hone professional secrets and magical flourishes, striving to make their performances truly unforgettable.

Use the following list of entertainers and roles to inspire the performers in your adventures:

  • Acrobat

  • Actor

  • Aerialist

  • Animal trainer

  • Athlete

  • Burlesque artist

  • Busker

  • Circus performer

  • Comedian

  • Contortionist

  • Dancer

  • Daredevil

  • Jester

  • Juggler

  • Magician

  • Mentalist

  • Mime

  • Minstrel

  • Mourner

  • Oral historian

  • Poet

  • Puppeteer

  • Ritualist

  • Stage fighter

  • Storyteller

  • Throat singer

  • Town crier

  • Trick rider

  • Vocalist

  • Wrestler

Welcome, one! Welcome, all! Welcome to the short, and welcome to the tall! Welcome angels, welcome fiends, welcome to all from walks between! Welcome to the Carnival!
—Tindal, carnival barker

Actions

Multiattack. The performer makes three Rapier attacks.

Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Psychic damage.

Beguiling Song. Wisdom Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. Failure: 20 (3d10 + 4) Psychic damage, and the target has the Charmed condition until the end of the performer’s next turn. Success: Half damage only.

Spellcasting. The performer casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):

At Will: Minor Illusion, Prestidigitation
1/Day: Tasha’s Hideous Laughter (level 3 version)


Performer Maestro

Medium or Small Humanoid, Neutral
  • Armor Class 18
  • Hit Points 110 (17d8 + 34)
  • Speed 30 ft.
  • Initiative +7 (17)
STR
12 (1)
DEX
18 (4)
CON
14 (2)
INT
13 (1)
WIS
14 (2)
CHA
19 (4)
  • Saving Throws Str +1, Dex +7, Con +2, Int +1, Wis +2, Cha +7
  • Skills Acrobatics 10, Athletics 4, Perception 5, Performance 10, Stealth 7
  • Senses passive Perception 15
  • Languages Common plus one other language
  • Challenge 6 (2,300 XP)
  • Habitat Any
  • Treasure Implements, Individual
  • Gear Rapier

Actions


  • Multiattack. The performer makes three Rapier attacks.
  • Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., One Target. Hit: (1d8 + 4) Piercing damage plus (2d6)Psychic damage.
  • Beguiling Song. *Wisdom Saving Throw:* DC 15, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. *Failure:* 20 (or [[3d10 + 4]] (3d10 + 4)) Psychic damage, and the target has the Charmed condition until the end of the performer’s next turn. *Success:* Half damage only.
  • Spellcasting. The performer casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15): At Will: Minor Illusion, Prestidigitation 1/Day: Tasha’s Hideous Laughter (level 3 version)
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