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Habitat: Forest, Planar (Feywild); Treasure: Arcana

Pixies spend their days frolicking and exploring and avoid direct conflict when they can.


Pixies

Barely a foot tall, pixies resemble diminutive elves with gossamer wings. They invisibly observe those who enter their wooded homes, revealing themselves to those with friendly intentions. Those who are unfriendly become the targets of pixies’ pranks.

Traits

Magic Resistance. The pixie has Advantage on saving throws against spells and other magical effects.

Actions

Faerie Dust. Melee or Ranged Attack: +4, reach 5 ft. or range 60 ft. Hit: 1 Radiant damage, and the target has the Charmed or Poisoned condition (pixie’s choice) until the start of the pixie’s next turn.

Spellcasting. The pixie casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):

At Will: Dancing Lights, Druidcraft, Invisibility (self only)
1/Day Each: Detect Thoughts, Fly, Sleep


Pixie

Tiny Fey, Neutral Good
  • Armor Class 15
  • Hit Points 9 (6d4 - 6)
  • Speed 10 ft., Fly 30 ft.
  • Initiative +5 (15)
STR
2 (-4)
DEX
20 (5)
CON
8 (-1)
INT
10 (0)
WIS
14 (2)
CHA
15 (2)
  • Saving Throws Str -4, Dex +5, Con +0, Int +0, Wis +2, Cha +2
  • Skills Perception 4, Stealth 7
  • Senses passive Perception 14
  • Languages Sylvan
  • Challenge 1/4 (50 XP)
  • Habitat Forest, Planar (Feywild)
  • Treasure Arcana
  • Magic Resistance. The pixie has Advantage on saving throws against spells and other magical effects.

Actions


  • Faerie Dust (Melee). Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (1) Radiant damage. The target has the Charmed or Poisoned condition (pixie’s choice) until the start of the pixie’s next turn.
  • Faerie Dust (Ranged). Ranged Weapon Attack: +4 to hit, reach 60 ft., One Target. Hit: (1) Radiant damage. The target has the Charmed or Poisoned condition (pixie’s choice) until the start of the pixie’s next turn.
  • Spellcasting. The pixie casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12): At Will: Dancing Lights, Druidcraft, Invisibility (self only) 1/Day Each: Detect Thoughts, Fly, Sleep
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