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Habitat: Underdark, Urban; Treasure: Any

Poltergeists are spirits that confuse and torment the living. While typically not visible, they sometimes appear as faded images of whoever they were in life. Some poltergeists don’t realize they’re dead and go through the motions of their past lives. Others are malicious beings or embodiments of fractured psyches that sow discord where they haunt.

Poltergeists telekinetically move objects in the places they lurk. Roll on or choose a result from the Poltergeist Activities table to inspire how a poltergeist menaces the living.

Poltergeist Activities
1d8 
To Torment the Living, the Poltergeist ...
1
Keeps returning a discarded item.
2
Leaves footprints on vertical surfaces.
3
Makes noises like someone trapped in a wall.
4
Organizes a pack’s contents across the floor.
5
Playfully puppets a corpse or doll.
6
Removes bedding while someone sleeps.
7
Sticks knives or weapons in the ceiling.
8
Uncannily stacks books, furniture, or utensils.

Traits

Incorporeal Movement. The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.

Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.

Telekinetic Thrust. Strength Saving Throw: DC 12, one creature the poltergeist can see within 30 feet. Failure: 9 (2d6 + 2) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.

Bonus Actions

Vanish. The poltergeist gives itself the Invisible condition or ends that condition on itself.


Poltergeist

Medium or Small Undead, Chaotic Neutral
  • Armor Class 12
  • Hit Points 22 (5d8)
  • Speed 5 ft., Fly 50 ft. (hover)
  • Initiative +2 (12)
STR
1 (-5)
DEX
14 (2)
CON
11 (0)
INT
10 (0)
WIS
10 (0)
CHA
14 (2)
  • Saving Throws Str -5, Dex +2, Con +0, Int +0, Wis +0, Cha +2
  • Damage Resistance Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
  • Damage Immunities Necrotic, Poison
  • Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Common plus one other language
  • Challenge 2 (450 XP)
  • Habitat Underdark, Urban
  • Treasure Any
  • Incorporeal Movement. The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (or [[1d10]] (1d10)) Force damage if it ends its turn inside an object.

Actions


  • Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
  • Object Slam (Melee). Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (2d4 + 2) Bludgeoning damage.
  • Object Slam (Ranged). Ranged Weapon Attack: +4 to hit, reach 30 ft., One Target. Hit: (2d4 + 2) Bludgeoning damage.
  • Telekinetic Thrust. *Strength Saving Throw:* DC 12, one creature the poltergeist can see within 30 feet. *Failure:* 9 (or [[2d6 +2]] (2d6 + 2)) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.
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