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Habitat: Any; Treasure: Individual, Relics

Priest acolytes have great faith but modest magical skill. Some might be trainees in religious organizations or soldiers in zealous armies, while others are faith leaders in small communities or wanderers on pilgrimages.


Priests

Priests harness the power of faith to work miracles. These religious adherents are as diverse as the faiths they follow. Some obey gods and their servants, while others live by age-old creeds. Belief guides priests’ actions and their magic, which they use to shape the world in line with their ideologies.

Roll on or choose a result from the Priest Roles table to inspire different sorts of priests.

Priest Roles
1d10 
The Priest Is ...
1
An ascetic who keeps wicked spirits at bay.
2
An elder who speaks for the dead.
3
An exorcist who hunts wicked spirits.
4
A follower of a god no one has heard of.
5
A mediator and teacher of traditional ways.
6
A philosopher devoted to a concept, multiversal view, or plane of existence.
7
The reincarnation of an ancient faith leader.
8
A ritualist who uses tinctures and performances to access the divine.
9
A shaman whose medicines ease many ills.
10
A zealot who wages war for a divine cause.

Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning prayer to Pelor

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:

At Will: Light, Thaumaturgy

Bonus Actions

Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.


Priest Acolyte

Medium or Small Humanoid (Cleric), Neutral
  • Armor Class 13
  • Hit Points 11 (2d8 + 2)
  • Speed 30 ft.
  • Initiative +0 (10)
STR
14 (2)
DEX
10 (0)
CON
12 (1)
INT
10 (0)
WIS
14 (2)
CHA
11 (0)
  • Saving Throws Str +2, Dex +0, Con +1, Int +0, Wis +2, Cha +0
  • Skills Medicine +4, Religion +2
  • Senses passive Perception 12
  • Languages Common
  • Challenge 1/4 (50 XP)
  • Habitat Any
  • Treasure Individual, Relics
  • Gear Chain Shirt, Holy Symbol, Mace

Actions


  • Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (1d6 + 2) Bludgeoning damage plus (1d4)Radiant damage.
  • Radiant Flame. Ranged Spell Attack: +4 to hit, reach 60 ft., One Target. Hit: (2d6) Radiant damage.
  • Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: At Will: Light, Thaumaturgy
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