Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Any; Treasure: Individual, Relics

Priests draw on their beliefs to heal the needful and smite their foes. They can channel their faith as spells and empower their weapons with divine might.


Priests

Priests harness the power of faith to work miracles. These religious adherents are as diverse as the faiths they follow. Some obey gods and their servants, while others live by age-old creeds. Belief guides priests’ actions and their magic, which they use to shape the world in line with their ideologies.

Roll on or choose a result from the Priest Roles table to inspire different sorts of priests.

Priest Roles
1d10 
The Priest Is ...
1
An ascetic who keeps wicked spirits at bay.
2
An elder who speaks for the dead.
3
An exorcist who hunts wicked spirits.
4
A follower of a god no one has heard of.
5
A mediator and teacher of traditional ways.
6
A philosopher devoted to a concept, multiversal view, or plane of existence.
7
The reincarnation of an ancient faith leader.
8
A ritualist who uses tinctures and performances to access the divine.
9
A shaman whose medicines ease many ills.
10
A zealot who wages war for a divine cause.

Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning prayer to Pelor

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:

At Will: Light, Thaumaturgy
1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.


Priest

Medium or Small Humanoid (Cleric), Neutral
  • Armor Class 13
  • Hit Points 38 (7d8 + 7)
  • Speed 30 ft.
  • Initiative +0 (10)
STR
16 (3)
DEX
10 (0)
CON
12 (1)
INT
13 (1)
WIS
16 (3)
CHA
13 (1)
  • Saving Throws Str +3, Dex +0, Con +1, Int +1, Wis +3, Cha +1
  • Skills Medicine +7, Perception +5, Religion +5
  • Senses passive Perception 15
  • Languages Common plus one other language
  • Challenge 2 (450 XP)
  • Habitat Any
  • Treasure Individual, Relics
  • Gear Chain Shirt, Holy Symbol, Mace

Actions


  • Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
  • Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (1d6 +3) Bludgeoning damage plus (2d4)Radiant damage.
  • Radiant Flame. Ranged Spell Attack: +4 to hit, reach 60 ft., One Target. Hit: (2d10) Radiant damage.
  • Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: At Will: Light, Thaumaturgy 1/Day: Spirit Guardians
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×