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Habitat: Underdark; Treasure: None

Quaggoth thonots possess psionic abilities, which they use to give themselves an edge in combat and to coerce the service of other quaggoths.


Quaggoths

Beastly hunters endemic to subterranean depths, quaggoths scrape harsh existences from the Underdark. While they can survive on bitter lichens and toxic fungi, they viciously attack anything they can make a meal of, from giant spiders to explorers. Quaggoths sometimes serve as muscle for Underdark-dwelling villains.

Quaggoths frequently collect in small bands led by the most fearsome group member. These bands are proud and quick to hold grudges. Anyone who harms a quaggoth—or who is suspected of doing so—earns the enmity of that quaggoth’s band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a settlement’s inhabitants for decades-old slights. Only the leader of a quaggoth band can demand that a grudge ends.

Traits

Bloodied Fury. While Bloodied, the quaggoth has Advantage on attack rolls.

Actions

Multiattack. The quaggoth makes two Claw attacks.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage plus 5 (2d4) Psychic damage.

Spellcasting. The quaggoth casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 12):

At Will: Mage Hand (the hand is Invisible), Minor Illusion
2/Day: Mind Spike

Reactions

Psionic Defense (3/Day). The quaggoth casts Feather Fall or Shield in response to the spell’s trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.


Quaggoth Thonot

Medium Monstrosity, Chaotic Neutral
  • Armor Class 15
  • Hit Points 67 (9d8 + 27)
  • Speed 30 ft., Climb 30 ft.
  • Initiative +1 (11)
STR
17 (3)
DEX
12 (1)
CON
16 (3)
INT
6 (-2)
WIS
14 (2)
CHA
7 (-2)
  • Saving Throws Str +3, Dex +1, Con +3, Int -2, Wis +2, Cha -2
  • Skills Athletics +5
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 120 ft., passive Perception 12
  • Languages Undercommon
  • Challenge 3 (700 XP)
  • Habitat Underdark
  • Treasure None
  • Bloodied Fury. While Bloodied, the quaggoth has Advantage on attack rolls.

Actions


  • Multiattack. The quaggoth makes two Claw attacks.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (1d6 + 3) Slashing damage plus (2d4)Psychic damage.
  • Spellcasting. The quaggoth casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 12): At Will: Mage Hand (the hand is Invisible), Minor Illusion 2/Day: Mind Spike
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