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Habitat: Arctic; Treasure: None

Full-grown remorhazes are single-minded ambush predators. They attempt to bite prey and trap it against their searing bodies, then swallow their meal whole. Remorhazes eat as much as they can, since they might go months without feeding.


Remorhazes

Remorhazes are centipede-like terrors that burrow through snow and ice to ambush smaller creatures that trespass in their frozen territories.

Traits

Heat Aura. At the end of each of the remorhaz’s turns, each creature in a 5-foot Emanation originating from the remorhaz takes 16 (3d10) Fire damage.

Actions

Bite. Melee Attack Roll: +11, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage plus 14 (4d6) Fire damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17), and it has the Restrained condition until the grapple ends.

Bonus Actions

Swallow. Strength Saving Throw: DC 19, one Large or smaller creature Grappled by the remorhaz (it can have up to two creatures swallowed at a time). Failure: The target is swallowed by the remorhaz, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions, it has Total Cover against attacks and other effects outside the remorhaz, and it takes 10 (3d6) Acid damage plus 10 (3d6) Fire damage at the start of each of the remorhaz’s turns.
If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the remorhaz and has the Prone condition. If the remorhaz dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse by using 15 feet of movement, exiting Prone.


Remorhaz

Huge Monstrosity, Unaligned
  • Armor Class 17
  • Hit Points 195 (17d12 + 85)
  • Speed 40 ft., Burrow 30 ft.
  • Initiative +5 (15)
STR
24 (7)
DEX
13 (1)
CON
21 (5)
INT
4 (-3)
WIS
10 (0)
CHA
5 (-3)
  • Saving Throws Str +7, Dex +1, Con +5, Int -3, Wis +0, Cha -3
  • Damage Immunities Cold, Fire
  • Senses Darkvision 60 ft., Tremorsense 60 ft., passive Perception 10
  • Languages None
  • Challenge 11 (7,200 XP)
  • Habitat Arctic
  • Treasure None
  • Heat Aura. At the end of each of the remorhaz’s turns, each creature in a 5-foot Emanation originating from the remorhaz takes 16 (or [[3d10]] (3d10)) Fire damage.

Actions


  • Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., One Target. Hit: (2d10 + 7) Piercing damage plus (4d6)Fire damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17), and it has the Restrained condition until the grapple ends.
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