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Tribex

The tribex is a quadrupedal herbivore native to Khorvaire. While they were originally only found in the Talenta Plains and the western barrens of Breland, human settlers quickly domesticated the tribex, and they are now found throughout the Five Nations. Plains Tribex are the original form of the beast; they are large and powerful, and are usually found hauling heavy loads or being raised as livestock. Over the course of centuries, House Vadalis magebred two additional forms of tribex: the Riding Tribex and the War Tribex, both designed to serve as mounts. While slower than a horse, the riding tribex possesses tremendous endurance and is remarkably sure-footed. In most parts of the Five Nations horses and tribex can be found side by side, but in Breland riding tribex are the mount of choice.

The tribex draws its name from the bone plate that projects from its head, complete with three horns. The horns of the plains tribex sweep back over its head. The riding tribex has shorter horns that project forward, while the war tribex has longer, forward-facing horns. All tribex have hooves and tufted tails. Tribex typically have pelts marked with three vertical stripes in shades of brown, black, blue, or white; however, Vadalis magebreeders have produced tribex with more exotic patterns or coloration.

Tribex are peaceful and patient, but that patience can also manifest as obstinance; in Breland, it’s common to say that someone is stubborn as a tribex. They aren’t easily spooked, and plains tribex will charge an enemy if threatened.

Riding Tribex

Traits

Enduring Mount. The tribex has Advantage on Constitution saving throws it makes as part of a forced march.

Sure-Footed RunnerIf the tribex uses the Dash action, its speed is not reduced by Difficult Terrain until the end of its turn.

Actions

Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage. If the tribex moved at least 20 feet straight toward a target immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and, if it is Huge or smaller, it has the Prone condition.


Riding Tribex

Large Beast, Unaligned
  • Armor Class 12
  • Hit Points 15 (2d10 + 4)
  • Speed 50 ft.
STR
16 (3)
DEX
10 (0)
CON
14 (2)
INT
2 (-4)
WIS
13 (1)
CHA
6 (-2)
  • Saving Throws Str +3, Dex +0, Con +2, Int -4, Wis +1, Cha -2
  • Senses passive Perception 11
  • Languages None
  • Challenge 1/4 (50 XP)
  • Enduring Mount. The tribex has Advantage on Constitution saving throws it makes as part of a forced march.
  • Sure-Footed Runner. If the tribex uses the Dash action, its speed is not reduced by Difficult Terrain until the end of its turn.

Actions


  • Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) Piercing damage. If the tribex moved at least 20 feet straight toward a target immediately before the hit, the target takes an extra 7 (or [[2d6]] (2d6)) Piercing damage and, if it is Huge or smaller, it has the Prone condition.
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