Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Arctic, Coastal, Desert, Hill, Mountain; Treasure: Any

Birds of prey of fantastic scale, rocs hunt over vast territories and can snatch whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles.

Rocs nest amid remote heights. Their nests are typically littered with treasure and uneaten prey. Roll on or choose an option from the Roc Nest Remnants table to inspire what’s in a roc’s nest.

Roc Nest Remnants
1d6 
The Roc's Nest Holds ...
1
The burial litter of a lost hero.
2
A caravan wagon full of trade goods.
3
A live elephant.
4
1d4 eggs larger than adult humans.
5
Someone marooned in the nest.
6
A statue of a knight riding a rearing steed.

Actions

Multiattack. The roc makes two Beak attacks. It can replace one attack with a Talons attack.

Beak. Melee Attack Roll: +13, reach 10 ft. Hit: 28 (3d12 + 9) Piercing damage.

Talons. Melee Attack Roll: +13, reach 5 ft. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends.

Bonus Actions

Swoop (Recharge 5–6). If the roc has a creature Grappled, the roc flies up to half its Fly Speed without provoking Opportunity Attacks and drops that creature.


Roc

Gargantuan Monstrosity, Unaligned
  • Armor Class 15
  • Hit Points 248 (16d20 + 80)
  • Speed 20 ft., Fly 120 ft.
  • Initiative +8 (18)
STR
28 (9)
DEX
10 (0)
CON
20 (5)
INT
3 (-4)
WIS
10 (0)
CHA
9 (-1)
  • Saving Throws Str +9, Dex +4, Con +5, Int -4, Wis +4, Cha -1
  • Skills Perception +8
  • Senses passive Perception 18
  • Languages None
  • Challenge 11 (7200 XP)
  • Habitat Arctic, Coastal, Desert, Hill, Mountain
  • Treasure Any

Actions


  • Multiattack. The roc makes two Beak attacks. It can replace one attack with a Talons attack.
  • Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: (3d12 + 9) Piercing damage.
  • Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×