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D&D 5th Edition

Compendium

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Rust Monster

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Traits

Iron Scent: The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

Rust Metal: Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to Damage Rolls. If its penalty drops to -5, the weapon is destroyed. Non magical Ammunition made of metal that hits the rust monster is destroyed after dealing damage.

Actions

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Antennae: The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.
If the object touched is either metal armor or a metal Shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a Shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

Attributes

AC
14 (Natural Armor)
Alignment
Unaligned
CHA
6
CON
13
Challenge Rating
1/2
DEX
12
HP
27 (5d8+5)
INT
2
Passive Perception
11
Roll 0
Bite 1d20 + 3 1d8+1
STR
13
Senses
Darkvision 60 Ft.
Size
Medium
Speed
40 ft.
Type
monstrosity
WIS
13
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