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Habitat: Underdark; Treasure: None

Rust monsters roam the Underdark searching for ferrous metal. When they find this material—whether natural veins, subterranean structures, or creatures’ equipment—these beetle-like scavengers rush to feed. Using their feathery antennae, rust monsters dissolve metals such as iron and steel into rusted scrap. They easily gnaw through this corroded metal using their mandibles. Rust monsters usually ignore creatures without metal equipment, but they defend themselves if attacked.

Traits

Iron Scent. The rust monster can pinpoint the location
of ferrous metal within 30 feet of itself.

Actions

Multiattack. The rust monster makes one Bite attack and uses Antennae twice.

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a −1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches −5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Destroy Metal. The rust monster touches a nonmagical metal object within 5 feet of itself that isn’t being worn or carried. The touch destroys a 1-foot Cube of the object.

Reactions

Reflexive Antennae. Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.


Rust Monster

Medium Monstrosity, Unaligned
  • Armor Class 14
  • Hit Points 33 (6d8 + 6)
  • Speed 40 ft.
  • Initiative +1 (11)
STR
13 (1)
DEX
12 (1)
CON
13 (1)
INT
2 (-4)
WIS
13 (1)
CHA
6 (-2)
  • Saving Throws Str +1, Dex +1, Con +1, Int -4, Wis +1, Cha -2
  • Senses Darkvision 60 ft, passive Perception 11
  • Languages None
  • Challenge 1/2 (100 XP)
  • Habitat Underdark
  • Treasure None
  • Iron Scent. The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Actions


  • Multiattack. The rust monster makes one Bite attack and uses Antennae twice.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) Piercing damage.
  • Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. *Dexterity Saving Throw:* DC 11, the creature with the object. *Failure:* The object takes a −1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches −5. The penalty can be removed by casting the *Mending* spell on the armor or weapon.
  • Destroy Metal. The rust monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot Cube of the object.

Reactions


  • Reflexive Antennae. *Trigger:* An attack roll hits the rust monster. *Response:* The rust monster uses Antennae.
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