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Habitat: Coastal, Underwater; Treasure: Any

Sahuagin priests serve the will of Sekolah or other fiendish masters. They direct and support other sahuagin, and they consider every combatant that falls in battle—whether enemy or ally—a sacrifice to their fierce deities.


Sahuagin

Sahuagin are fiendish terrors that prey on creatures above and below the water. Called “sea devils” by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and undersea communities to slake their bloodthirst, claim treasure, and make sacrifices to their vicious deity—the sharklike god Sekolah.

Sahuagin constantly war on any peoples living near their territory. Merfolk and other aquatic folk bear the brunt of these attacks, but sahuagin also hunt air-breathers who sail over or swim through the waters the sea devils claim. Sahuagin often attack alongside sharks, which they can telepathically command.

When a sahuagin comes at you, it doesn’t seem to be living until it bites you. Then the thing’s black eyes turn red as hellfire and the waves foam crimson. Then comes the screaming.
—Tiguran Maremrynd, A Survivor’s Memoir

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Spectral Jaws attacks.

Spectral Jaws. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 120 ft. Hit: 11 (2d8 + 2) Force damage.

Spellcasting. The sahuagin casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):

At Will: Thaumaturgy

2/Day Each: Hold Person, Tongues

Bonus Actions

Fiendish Aid (2/Day). The sahuagin casts Bless or Healing Word, using the same spellcasting ability as Spellcasting.


Sahuagin Priest

Medium Fiend, Lawful Evil
  • Armor Class 12
  • Hit Points 38 (7d8 + 7)
  • Speed 30 ft., Swim 40 ft.
  • Initiative +0 (10)
STR
13 (1)
DEX
11 (0)
CON
12 (1)
INT
12 (1)
WIS
14 (2)
CHA
13 (1)
  • Saving Throws Str +1, Dex +0, Con +1, Int +1, Wis +2, Cha +1
  • Skills Perception +6, Religion +3
  • Damage Resistance Acid, Cold
  • Senses Darkvision 120 ft, passive Perception 16
  • Languages Sahuagin
  • Challenge 2 (450 XP)
  • Habitat Coastal, Underwater
  • Treasure Any
  • Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
  • Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
  • Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions


  • Multiattack. The sahuagin makes two Spectral Jaws attacks.
  • Spectral Jaws (Melee). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d8 + 2) Force damage.
  • Spectral Jaws (Ranged). Ranged Weapon Attack: +4 to hit, reach 120 ft., one target. Hit: (2d8 + 2) Force damage.
  • Spellcasting. The sahuagin casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12): At Will: Thaumaturgy 2/Day Each: Hold Person, Tongues
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