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D&D 5th Edition

Compendium

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Salamander

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Traits

Heated Body: A creature that touches the salamander or hits it with a melee Attack while within 5 ft. of it takes 7 (2d6) fire damage.

Heated Weapons: Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

Multiattack: The salamander makes two attacks: one with its spear and one with its tail.

Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee Attack, plus 3 (1d6) fire damage.

Tail: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is Grappled (escape DC 14). Until this grapple ends, the target is Restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other Targets.

Attributes

AC
15 (Natural Armor)
Alignment
Neutral Evil
CHA
12
CON
15
Challenge Rating
5
DEX
14
HP
90 (12d10+24)
INT
11
Immunities
Fire
Languages
Ignan
Passive Perception
10
Resistances
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Spear 1d20 + 7 2d6+4
Roll 1
Tail 1d20 + 7 2d6+4+2d6
STR
18
Senses
Darkvision 60 Ft.
Size
Large
Speed
30 ft.
Type
elemental
Vulnerabilities
Cold
WIS
10
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