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D&D 5th Edition

Compendium

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Satyr

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Traits

Magic Resistance: The satyr has advantage on Saving Throws against Spells and other magical Effects.

Actions

Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes: Gentle Lullaby. The creature falls asleep and is Unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.

Attributes

AC
14 (Leather Armor)
Alignment
Chaotic Neutral
CHA
14
CON
11
Challenge Rating
1/2
DEX
16
HP
31 (7d8)
INT
12
Languages
Common, Elvish, Sylvan
Passive Perception
12
Roll 0
Ram 1d20 + 3 2d4+1
Roll 1
Shortsword 1d20 + 5 1d6+3
Roll 2
Shortbow 1d20 + 5 1d6+3
STR
12
Size
Medium
Skills
Perception +2, Performance +6, Stealth +5
Speed
40 ft.
Type
fey
WIS
10
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