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D&D 5th Edition

Compendium

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Satyr

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Attributes

Satyr

Medium fey, Chaotic Neutral
  • Armor Class 14 (Leather Armor)
  • Hit Points 31 (7d8)
  • Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
  • Skills Perception +2, Performance +6, Stealth +5
  • Senses passive Perception 12
  • Languages Common, Elvish, Sylvan
  • Challenge 1/2 (100 XP)
  • Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions


  • Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d4 + 1) bludgeoning damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, reach 80/320 ft., one target. Hit: (1d6 + 3) piercing damage.