Horned and Hoofed Revelers
Habitat: Forest, Planar (Feywild); Treasure: Implements
Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms.
Satyrs embody the untamed joys of the wilderness. They indulge in sprees of merrymaking—eating, drinking, performing, fighting, and frolicking.
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.