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Habitat: Any; Treasure: Implements, Individual

Scout captains are experienced explorers and sharpshooters. They might lead bands of other scouts or disappear into the wilds alone for months at a time.


Scouts

Scouts are warriors of the wilderness, trained in hunting and tracking. They might be explorers or trappers, or they could perform more martial roles as archers, bounty hunters, or outriders.

Actions

Multiattack. The scout makes two attacks, using Shortsword or Longbow in any combination.

Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.

Longbow. Ranged Attack Roll: +5, range 150/600 ft. Hit: 7 (1d8 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.

Bonus Actions

Aim. The scout has Advantage on the next attack roll it makes during the current turn.

Reactions

Uncanny Dodge. Trigger: The scout is hit by an attack roll. Response: The scout halves the damage (round down) it takes from that attack.


Scout Captain

Medium or Small Humanoid, Neutral
  • Armor Class 15
  • Hit Points 66 (12d8 + 12)
  • Speed 30 ft., Climb 30 ft.
  • Initiative +5 (15)
STR
11 (0)
DEX
16 (3)
CON
12 (1)
INT
14 (2)
WIS
15 (2)
CHA
11 (0)
  • Saving Throws Str +0, Dex +5, Con +1, Int +4, Wis +2, Cha +0
  • Skills Perception +6, Stealth +7, Survival +6
  • Senses passive Perception 16
  • Languages Common plus one other language
  • Challenge 3 (700 XP)
  • Habitat Any
  • Treasure Implements, Individual
  • Gear Longbow, Shortsword, Studded Leather Armor

Actions


  • Multiattack. The scout makes two attacks, using Shortsword or Longbow in any combination.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) Piercing damage. Plus 10 (or [[3d6]] (3d6)) Piercing damage if the attack was made with Advantage.
  • Longbow. Ranged Weapon Attack: +5 to hit, reach 150/600 ft., one target. Hit: (1d8 + 3) Piercing damage. Plus 10 (or [[3d6]] (3d6)) Piercing damage if the attack was made with Advantage.

Reactions


  • Uncanny Dodge. *Trigger:* The scout is hit by an attack roll. *Response:* The scout halves the damage (round down) it takes from that attack.
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