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Vestige of Evil

Habitat: Planar (Abyss); Treasure: None

Shadow demons form when exceptionally wicked demons are destroyed and prevented from reconsti- tuting their physical forms in the Abyss. This might occur due to divine intervention, when a demon is destroyed in the Abyss, or under more unusual circumstances. Shadow demons are the incorporeal remnants of these destroyed demons’ evil. They usually vaguely resemble their former shapes, but some take purposefully deceptive shapes. Many lurk in dark places or venture out only at night to hide their true forms from those they manipulate.

There are three rules to endings. First, good
always wins. Second, evil always returns. Third, the
first rule isn’t always true.
—Tarsheva Longreach, planar traveler

Traits

Demonic Restoration. If the demon dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Incorporeal Movement. The demon can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Light Sensitivity. While in Bright Light, the demon has Disadvantage on ability checks and attack rolls.

Actions

Umbral Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 16 (3d8 + 3) Psychic damage.

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, the demon takes the Hide action.


Shadow Demon

Medium Fiend (Demon), Chaotic Evil
  • Armor Class 14
  • Hit Points 66 (12d8 + 12)
  • Speed 30 ft., Fly 30 ft. (hover)
  • Initiative +3 (13)
STR
1 (-5)
DEX
17 (3)
CON
12 (1)
INT
14 (2)
WIS
13 (1)
CHA
14 (2)
  • Saving Throws Str -5, Dex +5, Con +1, Int +2, Wis +1, Cha +4
  • Skills Stealth +7
  • Vulnerabilities Radiant
  • Damage Resistance Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
  • Damage Immunities Necrotic, Poison
  • Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
  • Senses Darkvision 120 ft, passive Perception 11
  • Languages Abyssal; telepathy 120 ft.
  • Challenge 4 (1100 XP)
  • Habitat Planar (Abyss)
  • Treasure None
  • Demonic Restoration. If the demon dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Incorporeal Movement. The demon can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (or [[1d10]] (1d10)) Force damage if it ends its turn inside an object.
  • Light Sensitivity. While in Bright Light, the demon has Disadvantage on ability checks and attack rolls.

Actions


  • Umbral Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (3d8 + 3) Psychic damage.
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