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Habitat: Planar (Shadowfell), Underdark; Treasure: Any

Shadow dragons haunt forgotten, lightless places. While they might have once been other types of dragons, the influence of planar forces, negative energy, or sinister magic has stripped them of their former color or luster. In place of any former breath weapon, shadow dragons exhale caliginous gouts that saps life from everything it touches. Those slain by a shadow dragon’s breath rise as shades obedient to the shadow dragon’s will.

Shadow dragons typically dwell in the Underdark, particularly in areas with connections to the Shadowfell or other tenebrous realms. In some cases, they might lurk in dark, corrupted reaches of the regions they preferred before transforming into shadow dragons. Overgrown swamps, sepulchral desert ruins, and ash-choked volcanoes make natural lairs for shadow dragons.

Like many other dragons, shadow dragons collect hoards. Their tastes tend to be morbid—collecting coins from ruined empires and their victims’ skulls.


Shadow Dragon Lairs

Shadow dragons lair in places of darkness and despair, such as accursed ruins, the depths of the Underdark, or the Shadowfell.

The region around a shadow dragon’s lair is twisted by its presence, creating the following effects:

Negative Energy Suffusion. Whenever a creature within 1 mile of the lair regains Hit Points from a spell, it subtracts 1d10 from the number of Hit Points regained.

Stifling Shadows. Within 1 mile of the lair, effects that normally create Bright Light instead create Dim Light, and creatures there have Advantage on Dexterity (Stealth) checks.

If the dragon dies or moves its lair elsewhere, these effects end immediately.

If ye truly be adventurers of lore, seek the great shadowy wyrm who lairs beneath the Peaks of Thunder and return in triumph bearing aloft her fabled Eye of Shadow.
—Challenge tempting victims to the lair of the shadow dragon Aurgloroasa

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Living Shadow. While in Dim Light or Darkness, the dragon has Resistance to damage that isn’t Force, Psychic, or Radiant.

Sunlight Sensitivity. While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Necrotic damage.

Shadow Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 60-foot Cone. Failure: 35 (10d6) Necrotic damage. Success: Half damage. Failure or Success: A Humanoid reduced to 0 Hit Points by this damage dies, and a Shadow rises from the corpse. The shadow is under the dragon’s control and shares the dragon’s Initiative count but acts immediately after the dragon.

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, the dragon takes the Hide action.

Legendary Actions

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Veil of Shadow. The dragon uses Shadow Stealth, and one creature of its choice that it can see within 10 feet of it takes 10 (3d6) Necrotic damage. The dragon can’t take this action again until the start of its next turn.


Shadow Dragon

Huge or Large Dragon, Chaotic Evil
  • Armor Class 16
  • Hit Points 189 (18d12 + 72)
  • Speed 40 ft., Climb 40 ft., Fly 80 ft.
  • Initiative +14 (24)
STR
21 (5)
DEX
19 (4)
CON
18 (4)
INT
14 (2)
WIS
12 (1)
CHA
18 (4)
  • Saving Throws Str +5, Dex +9, Con +4, Int +2, Wis +6, Cha +4
  • Skills Perception +11, Stealth +14
  • Damage Resistance See Living Shadow
  • Damage Immunities Necrotic
  • Senses Blindsight 30 ft., Darkvision 120 ft, passive Perception 21
  • Languages Common, Draconic
  • Challenge 13 (10,000, or 11,500 in lair XP)
  • Habitat Planar (Shadowfell), Underdark
  • Treasure Any
  • Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
  • Living Shadow. While in Dim Light or Darkness, the dragon has Resistance to damage that isn't Force, Psychic, or Radiant.
  • Sunlight Sensitivity. While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.

Actions


  • Multiattack. The dragon makes three Rend attacks.
  • Rend. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (2d6 + 5) Slashing damage plus (1d6)Necrotic damage.
  • Shadow Breath (Recharge 5–6). *Dexterity Saving Throw:* DC 17, each creature in a 60-foot Cone. *Failure:* 35 (or [[10d6]] (10d6)) Necrotic damage. *Success:* Half damage. *Failure or Success:* A Humanoid reduced to 0 Hit Points by this damage dies, and a **Shadow** rises from the corpse. The shadow is under the dragon's control and shares the dragon's Initiative count but acts immediately after the dragon.

Legendary Actions


Shadow Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Shadow Dragon regains spent legendary actions at the start of their turn.
  • Pounce.The dragon moves up to half its Speed, and it makes one Rend attack.
  • Veil of Shadow.The dragon uses Shadow Stealth, and one creature of its choice that it can see within 10 feet of it takes 10 (or [[3d6]] (3d6)) Necrotic damage. The dragon can't take this action again until the start of its next turn.
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