D&D 5th Edition
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Shield Guardian
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Bound: The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.Regeneration: The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing: A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.
Actions
Multiattack: The guardian makes two fist attacks.Fist: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Reactions
Shield: When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.Attributes
AC
17 (Natural Armor)
Alignment
Unaligned
CHA
3
CON
18
Challenge Rating
7
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
DEX
8
HP
142 (15d10+60)
INT
7
Immunities
Poison
Languages
Understands Commands Given In Any Language But Can't Speak
Passive Perception
10
Roll 0
Fist
1d20 + 7
2d6+4
STR
18
Senses
Blindsight 10 Ft., Darkvision 60 Ft.
Size
Large
Speed
30 ft.
Type
construct
WIS
10
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