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D&D 5th Edition

Compendium

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Specter

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Traits

Incorporeal Movement: The specter can move through other creatures and Objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity: While in sunlight, the specter has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.

Attributes

AC
12
Alignment
Chaotic Evil
CHA
11
CON
11
Challenge Rating
1
Condition Immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
DEX
14
HP
22 (5d8)
INT
10
Immunities
Necrotic, Poison
Languages
Understands All Languages It Knew In Life But Can't Speak
Passive Perception
10
Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Roll 0
1d20 + 4 3d6
STR
1
Senses
Darkvision 60 Ft.
Size
Medium
Speed
0 ft., fly 50 ft. (hover)
Type
undead
WIS
10
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