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Habitat: Desert, Planar (Upper Planes); Treasure: Arcana

A sphinx of wonder is brightly feathered and the size of a lion cub. One comes into being every time a unique idea is conceived on the Material Plane. Each sphinx of wonder is fascinated by a particular type of story or field of study, and it learns all it can about that topic. It bears a unique sigil on its forehead that suggests the type of knowledge that fascinates it. Sometimes, a sphinx of wonder forms a bond with a mortal scholar and aids them in their research.


Sphinxes

Sphinxes protect the secrets of the multiverse. Formed from the spirits of sages and explorers, sphinxes know the power of truth and the importance of preserving it. They share their wisdom only with those who prove themselves wise or overcome tests of worthiness, such as riddles or battles with dangerous beasts. Through their existences, sphinxes might change form as they gain more nuanced understanding of cosmic enigmas.

Round she is, yet flat as a board
Altar of the Lupine Lords
Jewel on black velvet, pearl in the sea
Unchanged but e’erchanging eternally
—Riddle of White Plume Mountain

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.


Sphinx of Wonder

Tiny Celestial, Lawful Good
  • Armor Class 13
  • Hit Points 24 (7d4 + 7)
  • Speed 20 ft., Fly 40 ft.
  • Initiative +3 (13)
STR
6 (-2)
DEX
17 (3)
CON
13 (1)
INT
15 (2)
WIS
12 (1)
CHA
11 (0)
  • Saving Throws Str -2, Dex +3, Con +1, Int +2, Wis +1, Cha +0
  • Skills Arcana +4, Religion +4, Stealth +5
  • Damage Resistance Necrotic, Psychic, Radiant
  • Senses Darkvision 60 ft, passive Perception 11
  • Languages Celestial, Common
  • Challenge 1 (200 XP)
  • Habitat Desert, Planar (Upper Planes)
  • Treasure Arcana
  • Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions


  • Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) Slashing damage plus (2d6)Radiant damage.

Reactions


  • Burst of Ingenuity (2/Day). *Trigger:* The sphinx or another creature within 30 feet makes an ability check or a saving throw. *Response:* The sphinx adds 2 to the roll.
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