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D&D 5th Edition

Compendium

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Spirit Naga

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Traits

Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a wish spell can prevent this trait from functioning.

Spellcasting: The naga is a 10th-level spellcaster. Its Spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal Components to cast its Spells. It has the following Wizard Spells prepared:

Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost
• 1st level (4 slots): Charm Person, Detect Magic, sleep
• 2nd level (3 slots): Detect Thoughts, Hold Person
• 3rd level (3 slots): Lightning Bolt, Water Breathing
• 4th level (3 slots): Blight, Dimension Door
• 5th level (2 slots): Dominate Person

Actions

Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Attributes

AC
15 (Natural Armor)
Alignment
Chaotic Evil
CHA
16
CON
14
Challenge Rating
8
Condition Immunities
Charmed, Poisoned
DEX
17
HP
75 (10d10+20)
INT
16
Immunities
Poison
Languages
Abyssal, Common
Passive Perception
12
Roll 0
Bite 1d20 + 7 1d6+4
STR
18
Saving Throws
Dex +6, Con +5, Wis +5, Cha +6
Senses
Darkvision 60 Ft.
Size
Large
Speed
40 ft.
Spell Book
Mage Hand, Minor Illusion, Ray Of Frost, Charm Person, Detect Magic, Sleep, Detect Thoughts, Hold Person, Lightning Bolt, Water Breathing, Blight, Dimension Door, Dominate Person
Type
monstrosity
WIS
15
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