Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
: On each of its turns, the spy can use a bonus Action
to take the Dash
, or Hide Action
.Sneak Attack (1/Turn)
: The spy deals an extra 7 (2d6) damage when it hits a target with a weapon Attack
and has advantage on the Attack
roll, or when the target is within 5 ft. of an ally of the spy that isn't Incapacitated
and the spy doesn't have disadvantage on the Attack
: The spy makes two Melee Attacks
: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.Hand Crossbow
: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.