Infiltrators and Informants
Habitat: Any; Treasure: Implements, Individual
Spies use charm and deception to veil their true intentions. If forced into combat, they seek to end such conflicts quietly and decisively.
Spies gather information and disseminate lies, manipulating people to gain the results the spies’ patrons desire. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas table to inspire a spy’s disguise.
1d4 |
The Spy Disguises Themself As ... |
---|---|
1 |
A bard or traveling performer. |
2 |
A captive or servant of a monster or villain. |
3 |
A dignitary or traveler from a distant land. |
4 |
A visitor from a different time or world. |
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Cunning Action. The spy takes the Dash, Disengage, or Hide action.