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D&D 5th Edition

Compendium

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Stirge

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Actions

Blood Drain: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Attributes

AC
14 (Natural Armor)
Alignment
Unaligned
CHA
6
CON
11
Challenge Rating
1/8
DEX
16
HP
2 (1d4)
INT
2
Passive Perception
9
Roll 0
Blood Drain 1d20 + 5 1d4+3
STR
4
Senses
Darkvision 60 Ft.
Size
Tiny
Speed
10 ft., fly 40 ft.
Type
beast
WIS
8
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