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Habitat: Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Urban; Treasure: None

A single stirge is usually little more than an annoyance, but several can be deadly if they attach faster than a victim can remove them.


Stirges

Stirges are bat-size vermin with dagger-length proboscises that attach to other creatures and drain life from them. Stirges are most active at night and hide in shadowy places during the day. If disturbed, they take flight and defend themselves. Roll on or choose a result from the Stirge Roosts table to inspire where stirges might lurk.

Stirge Roosts
1d4 
Between Hunts, the Stirge Lurks In ...
1
The attic or furniture of a ruined building.
2
A cave or narrow crevice.
3
A hollow tree or thicket.
4
The remains of a gigantic, dead creature.

Actions

Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns.
The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.


Stirge

Tiny Monstrosity, Unaligned
  • Armor Class 13
  • Hit Points 5 (2d4)
  • Speed 10 ft., Fly 40 ft.
  • Initiative +3 (13)
STR
4 (-3)
DEX
16 (3)
CON
11 (0)
INT
2 (-4)
WIS
8 (-1)
CHA
6 (-2)
  • Saving Throws Str -3, Dex +3, Con +0, Int -4, Wis -1, Cha -2
  • Senses Darkvision 60 ft, passive Perception 9
  • Languages None
  • Challenge 1/8 (25 XP)
  • Habitat Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Urban
  • Treasure None

Actions


  • Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) Piercing damage. The stirge attaches to the target. While attached, the stirge can't make Proboscis attacks, The target takes 5 (or [[2d4]] (2d4)) Necrotic damage at the start of each of the stirge's turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.
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