: The giant has advantage on Dexterity
(Stealth) checks made to hide in rocky terrain.
: The giant makes two Greatclub
: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.Rock
: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength
saving throw or be knocked prone.
: If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity
saving throw, catch the missile and take no bludgeoning damage from it.