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D&D 5th Edition

Compendium

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Stone Giant

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Traits

Stone Camouflage: The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack: The giant makes two Greatclub attacks.

Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching: If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Attributes

AC
17 (Natural Armor)
Alignment
Neutral
CHA
9
CON
20
Challenge Rating
7
DEX
15
HP
126 (11d12+55)
INT
10
Languages
Giant
Passive Perception
14
Roll 0
1d20 + 9 3d8+6
Roll 1
1d20 + 9 4d10+6
STR
23
Saving Throws
Dex +5, Con +8, Wis +4
Senses
Darkvision 60 Ft.
Size
Huge
Skills
Athletics +12, Perception +4
Speed
40 ft.
Type
giant
WIS
12
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